Anti-air move

What it is

An anti-air move is a move with anti-air capability. Alternatively, it refers to a move shoehorned into this service.


Nearly all anti-air moves are a jumping rising uppercut of some sort, like the Shōryūken. It is possible for this to be accompanied or replaced by a projectile hitbox of some sort (e.g., Athena’s Psycho Sword and Dhalsim’s Yoga Blast, respectively).


Some anti-air moves have an invincible hitbox at the beginning. These may be called invincible anti-air moves.

Further reading

Original CSS design by
Attributed (but not necessarily endorsed) under
Creative Commons 3.0.
Based off the article on the wiki, edited on or before 5 January 2009.
Unofficial translation published by BRPXQZME / Alfie Parthum 1 February 2009. No unauthorized redistribution permitted.