Cancel reception timeframe

What it is

With some moves, there is only a certain time period in which a cancel is valid.


Your usual move has about ten-ish frames to cancel after its startup.

However, some moves can be cancelled before startup finishes, or the reception may start a while after startup.

Also, there are some cases where it will be recepted until a stun/recovery is finished, or conversely, there are moves where the reception time is extremely short.


If this timeframe is short, it will often be a cause of failure to cancel, and furthermore, if the startup is fast, it can cause misfires.

Further reading

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Based off the article on the wiki, edited on or before 5 January 2009.
Unofficial translation published by BRPXQZME / Alfie Parthum 1 February 2009. No unauthorized redistribution permitted.