Projectile hitbox

What it is

The projectile hitbox is one kind of attack hitbox; it is associated with projectiles.

Summary

The finer details are different from game to game, but common factors include being unsusceptible to traps, and not having a damage hitbox.

Other than those, they resemble strike hitboxes, and will occasionally be classified as such.

However, even among strike hitboxes, there are things without damage hitboxes, so unless someone tests traps, there may actually be no way of differentiating them.

Unlaunched projectiles

These have a projectile hitbox, but they do not truly come free from the body, and by appearance, there are moves that do not appear to be projectile in nature.

 

These are not affected by reflecting moves. In this case, the attack hitboxes for both sides will usually disappear.

They are not affected by traps, either, which make them more convenient for zoning, anti-air, and smashing emergency evasions.

 

On the other hand, there are some moves that look just like unlaunched projectiles (e.g., the character’s hand may be seen in the midst of a blaze), and yet have a strike hitbox.

Further reading

Original CSS design by
ぱふぅ,
Attributed (but not necessarily endorsed) under
Creative Commons 3.0.
Based off the article on the kakuge.com wiki, edited on or before 5 January 2009.
Unofficial translation published by BRPXQZME / Alfie Parthum 1 February 2009. No unauthorized redistribution permitted.