Jump attack

What it is

A jump attack is an attack done in the jumping state. Normally, this only refers to normal moves, but it may refer to special moves if the context makes it appropriate.

 

They generally have overhead hitboxes.

They usually leave you defenseless until you land, but this particular opening goes away if you manage to land safely (strictly speaking, there is often an extremely short stun at that point, called “landing stun”). For this reason, it is more effective if the strike height is at low altitude. If a jump attack is done too high, the opponent’s hitstun will end before you land, and then you have to worry about counterattacks.

 

Thinking inversely, when jumping in, in relation with knockback, if a jump attack attempt hits higher up, then the range after landing tends to be narrower.

For this reason, if you hit at too low an altitude, you will be limited in that you will not be able to lead into some combos.

 

In 2D fighting games, cases where moves differ between vertical jumps and diagonal jumps are not few; normal moves during a vertical jump are usually geared for air-to-air combat, or have attack hitboxes aimed straight down. In the Real Bout Fatal Fury and King of Fighters series, among others, there are even differences among moves during small jumps, medium jumps, and normal jumps.

Even in 3D games, the properties may change according to the timing of rising or falling, or whether or not it is during a small jump.

Further reading

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Based off the article on the kakuge.com wiki, edited on or before 5 January 2009.
Unofficial translation published by BRPXQZME / Alfie Parthum 1 February 2009. No unauthorized redistribution permitted.