Recovery time

What it is

Recovery time is a kind of “stun” – it is the timeframe after a move has been active. During this time, you are “recovering” from performing the move and will be generally unable to do anything even if you see it coming. This is the latter of the parts of a move’s execution where you are left open, consequently.

If this opening after a move is long, it will be easier for the other person to score a counterattack, so when your combo attempts are blocked, it follows that you should do your best to stop it on a move that doesn’t have as much recovery; this minimizes frame disadvantage.

Further reading

Original CSS design by
ぱふぅ,
Attributed (but not necessarily endorsed) under
Creative Commons 3.0.
Based off two articles on the kakuge.com wiki (1, 2), edited on or before 5 January 2009.
Unofficial translation published by BRPXQZME / Alfie Parthum 1 February 2009. No unauthorized redistribution permitted.