Staggered press

What it is

In short, a staggered press (also called “piano keys”, “zurashi oshi”, “drumming”, “slide input”, and a lot of other names) is a specific way to mash across a few buttons.

It is also a type of chain, if you would prefer to think of it that way.

Summary

Staggered press is useful when timing is highly severe, but the actual requirement is that one of a number of buttons be pressed. For example, you may have a very tightly-timed cancel in a combo, or even tougher, a “link” (no cancel). This is highly apparent among Street Fighter III players, because used in tandem with negative edge across all three punch or kick buttons, you get a maximum of six chances to hit the input instead of the two chances with one button – which is excellent if you know you need it to register in the correct two-frame window, for example.

 

A different use is found in 3D-type games, where it is necessary for some command inputs.

Further reading

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Based off the article on the kakuge.com wiki, edited on or before 5 January 2009.
Unofficial translation published by BRPXQZME / Alfie Parthum 5 February 2009. No unauthorized redistribution permitted.