Set-up type projectile

What it is

A set-up type projectile advances a fixed distance, or starts right in position, and basically stays there for some time (or moves slowly and ominously, allowing you to move independently from it).

Some have an attack hitbox as long as it is active, and others require an activation in order to be active.

 

The goal is rarely to hit the opponent with the projectile directly, but rather to limit the opponent’s motion, whether to slow it down (e.g., creating a corner-like situation not actually in the corner), to set up a crazy juggle (very commonly exhibited with the Aegis Reflector in SFIII), or simply to keep the opponent afraid because you control the area.

Examples

  • Dhalsim’s Yoga Catastrophe in Street Fighter IV
  • Oro’s Yagyō Dama and Yagyō Ōdama in Street Fighter III
  • Julian’s Aegis Reflector in Street Fighter III
  • Iceman’s Ice Avalanche
  • Cable’s Electrap
  • Ruby Heart’s Sublimation
  • Marrow’s Bonemerang
  • Amingo’s Daichi no Kodomo
  • Ingrid’s Sunburst in Capcom Fighting Jam
  • Qin Chong-Lei’s Teiō Shukumyōken in Real Bout Fatal Fury 2 and NEO·GEO Battle Coliseum
  • Gönitz’s Yo no Kaze
  • Arekuruu Inabikari no Shermie’s Mugetsu no Raiun
  • Lucky Glauber’s Death Shoot
  • Malin’s Onigumo
  • Kazama Sōgetsu’s Fugetsu
  • Hattori Hanzō’s Gokuen Shōryūdan
  • Hisui’s “Ganbarimashita.
  • Kohaku’s “Konnan sodatete mimashita♪
  • Nrvnqrsr Chaos’ “Konton Ryūshutsu: Hachūshu
  • Wallachia no Yoru’s “Fumble Code: Apoptosis”
  • Len’s “Glass-Glass Teatime” and “Neko-Tsū Rocket”
  • Aozaki Aoko’s “Floating Starmine”
  • Adler’s Blitzkugel (Tokkō [EX] version) and Blitzgeist
  • Murakumo’s Denkō Jirai

Further reading

Original CSS design by
ぱふぅ,
Attributed (but not necessarily endorsed) under
Creative Commons 3.0.
Based off the article on the kakuge.com wiki, edited on or before 5 January 2009.
Unofficial translation published by BRPXQZME / Alfie Parthum 9 February 2009. No unauthorized redistribution permitted.