What it is

Anything unblockable is something for which it is not possible to block.


Things that are unblockable standing (having low hitboxes), things that are unblockable crouching (having overhead hitboxes), and things that are midair unblockable may come to mind, but “unblockable” on its own basically means that something isn’t blockable by any kind of block.


There are ways to rationalize why something isn’t blockable; they basically fall into these types:

  1. The move just barrels right on through the block (such as Ralf’s Galactica Phantom).
  2. The move itself does not allow a character to go into a guard pose, making them unblockable in effect (e.g., most throws).
  3. The move attacks with an overhead and low hitbox at the same time (forced mixup; can also occur with more than one move hitting at the same time).
  4. The move attacks the front and back at the same time (forced crossup; can also occur with more than one move hitting at the same time).

Some of these can be activated through bugs or oversights. #2 can be used in tandem with a projectile in some games in the KOF series, and #4 can be used with certain projectile setups in the first revision of Street Fighter III: 3rd Strike (but not the second one).

Further reading

Original CSS design by
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Creative Commons 3.0.
Based off the article on the kakuge.com wiki, edited on or before 5 January 2009.
Unofficial translation published by BRPXQZME / Alfie Parthum 1 February 2009. No unauthorized redistribution permitted.