Zoning

What it is

Zoning has to do with putting out attacks to keep the opponent in check and test their reactions. Think of it as controlling space: as in true combat, you cannot expect the enemy to know to stay out of your region of control unless you show that you control it.

 

Using a hit-and-run mentality, you utilize things like normal moves without much opening (weak attacks and punches), attacks with long reach (such as far standing attacks), projectiles, or rushing moves.

If an attack touches, you’ll be “cutting in”; if you intentionally whiff things, you’re “flashing” them.

 

Moves generally meant for zoning purposes can be called “zoning moves”.

Further reading

Original CSS design by
ぱふぅ,
Attributed (but not necessarily endorsed) under
Creative Commons 3.0.
Based off the article on the kakuge.com wiki, edited on or before 5 January 2009.
Unofficial translation published by BRPXQZME / Alfie Parthum 1 February 2009. No unauthorized redistribution permitted.